﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace Battle
{
    public interface IBuffMgr : IObjGetter
    {
        string AddBuff(ST_ObjBuffData buffData);
        ST_ObjBuffData[] GetBuffDatas(string name);
        void RemoveBuff(string guid);
        void RemoveAllBuff(Func<ST_ObjBuffData, bool> check);
        void ChangeBuff(ST_ObjBuffData buffData);
    }
}